Having some fun here, and after a long time, finally got down to making my favorite boyhood character, Dexter, from Dexter’s Laboratory. Software used, 3ds Max, Vray and Photoshop. This one was published over by the nice folks at 3dtotal.com for which they large heartedly gave it an Excellence Award.
I saw a few photographs of these over at OraItaliana of some lovely steps that caught my fancy. I decided to give it a try, adding a bit of a twist with the window and the rails. 3ds Max, Vray, Photoshop and a nifty little plugin called NIK Color Efex Pro.
Modelled and rendered a Victorian lamp based off reference images using 3ds Max, Vray and Photoshop.
A countryside house project in the Philippines. Rendered using 3ds Max and Vray.
While this piece was based purely from reference and inspiration, the focus was to recreate the original look of the product as much as possible along with a simulated TV spot. Used 3ds Max, Vray and After Effects for the image and video creation and recorded myself playing the piano for the soundtrack.
Hello folks, After almost an year since I began work on this one, I have completed the short film for my latest concept vehicle, namely the EQ Glyde. Work on this one began with conceptualization of the vehicle and its environment. After massive iterations in design, I zeroed in on this one and based the movie… Continue reading EQ Glyde – Concept Short Film
Drew inspiration for this one mainly from vintage yesteryear racing cars, that were clunky, yet stylish, raw on design but powerful. I hoped to aim for a retro feel whilst keeping the outlook and concept futuristic. 3ds Max, Vray, Adobe Photoshop.
The intention behind this piece was to create a futuristic automobile that could double up as a defense vehicle. Even though it is set in the future, it borrows visual cues from current or yesteryear vehicles, thereby making the visual a little more believable. 3ds Max, Vray, Adobe Photoshop. The nice guys over at 3dtotal.com… Continue reading Karmelion
A spaceship concept modeled and textured by me as part of a short feature film. The IMDB link and credits can be found here. Modelling credits can be found here. 3ds Max, Vray, Adobe Photoshop and my first use of this amazing plugin called Rail Clone by iToo software. Actual still from the movie.
Worked with Franco Gianni of Studio Franco Gianni to produce these visuals for a steampunk themed speedboat. Concept and design by Studio Franco Gianni. Visualisations produced by me using 3ds Max, Vray and Photoshop.